Lecture 25

More Character Simulation

Thoughts

  • We only talked about “Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics”
  • The centroidal dynamics part basically meant modelling the character (at a very coarse level) as a simple inverted pendulum. Using this relatively simple model as a baseline that their controller can attempt to follow under simulation (while the details were quite complex), was a pretty elegant idea and lead to good results.
  • Their treatment of jumping and walking on un-even terrain was handled well, as the leg movement was adjusted appropriately to maintain certain speeds while taking physically realistic gaits.
  • I think I need to read the paper to really understand the details of their motion planner, though.
Written on May 3, 2021